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path: root/src/NetherPortalScanner.cpp (unfollow)
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2021-03-07Some emplace_back replacements (#5149)12xx121-1/+1
2021-03-05Prepare ChunkData for BlockState storage (#5105)Tiger Wang1-23/+59
2020-12-01Light the nether portal when switching dimensions (#5062)cflep1-1/+1
2020-04-19Correct world access in NetherPortalScannerTiger Wang1-6/+16
2020-04-18MoveToWorld must always be provided a worldTiger Wang1-21/+21
2020-04-18Only store IDs across ticksTiger Wang1-4/+15
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
2020-03-24Send respawn packet by default (#4540)Mat1-1/+1
2020-03-05Stabilise MoveToWorld (#4004)Mat1-1/+1
2019-04-18Make Nether portals spawn the player inside of them (#4325)DaPorkchop_1-2/+2
2018-09-24Add a formatting function for Vector3 (#4282)peterbell101-2/+2
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+0
2018-05-06Use clang-tidy to check more code conventions (#4214)Bond-0091-0/+8
2017-08-02Removed double includes (#3885)Lukas Pioch1-1/+0
2015-06-13Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.Lane Kolbly1-1/+7
2015-06-13NetherPortalScanner: Fixed type conversion warnings.Mattes D1-2/+2
2015-06-10Implemented nether portal scanning code.Lane Kolbly1-0/+290