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2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-9/+13
2014-04-04Changed cNoise seed to signed.madmaxoft1-1/+1
2014-03-14Fixed a couple of missing defsTycho1-8/+0
2013-12-20Fixed clang warnings in Noise.cpp.madmaxoft1-20/+20
Fix-a-random-warning-per-day :)
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-05-15Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com1-0/+83
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1485 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-15Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1484 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-50/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-11Noise: Fixed optimized Cubic noise calculationmadmaxoft@gmail.com1-1/+64
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1469 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-09Noise: Added an efficient 3D cubic noise generationmadmaxoft@gmail.com1-0/+252
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1466 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22Noise: Implemented 2D Perlin noise, removed unused parameters.madmaxoft@gmail.com1-7/+138
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1402 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-17Noise: removed the unused SSE branches and unused interpolation methods. Removed the Noise.inc file.madmaxoft@gmail.com1-307/+115
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1391 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-16Implemented the new cCubicNoise in 2Dmadmaxoft@gmail.com1-9/+296
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1387 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-29DistortedVoronoi BiomeGen now uses 4x4 linear interpolation for distortion, 50 % speed increase in the chunk generator with a hardly noticeable change in biome shapes.madmaxoft@gmail.com1-1/+73
git-svn-id: http://mc-server.googlecode.com/svn/trunk@708 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-304/+304
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Noise function optimization (chunk generation now about 1.5x faster :)madmaxoft@gmail.com1-7/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@317 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-43/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25Using SSE instructions for noise (terrain generation)faketruth1-0/+70
Unfortunately the noise functions is only like 7% faster, so you won't even notice git-svn-id: http://mc-server.googlecode.com/svn/trunk@9 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+253
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6