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2022-11-09Fixed nonsensical comment.Mattes D1-1/+1
2022-04-26Implement relative SendPlayerMoveLook. Use it in TurnToDirt (#5413)DarkoGNU1-0/+1
* Implement relative SendPlayerMoveLook * Use relative teleport in cBlockFarmlandHandler::TurnToDirt * Static cast to UInt8. Explicit float values * Maybe explicit doubles, too * Fix TurnToDirt for some edge cases * Improve the height check in TurnToDirt * Const is good, right? * Const - the continuation
2022-04-21Moved comment to topPersson-dev1-1/+2
2022-04-21Add support for 1.14.x protocolsPersson-dev1-1/+5
2022-04-20Improving 1.14 support (#5388)Simon Pribylski1-0/+10
* Fixing login * Add basic 1.14 support * Adding pktHorseWindowOpen to PacketTypeToStr * Fixing build with clang * Fixing inventories * Add entities metadata * Add particles * Fixing style * Fixing build with clang-tidy * fixing build
2022-04-20Updated protocol functions to Vector3xx12xx12x1-9/+9
also added support in included functions
2022-01-24Add player permission level (#5358)Simon Pribylski1-0/+1
2021-07-10Symmetry in MultiVersionProtocol to fix a crash (#5261)Tiger Wang1-1/+1
+ Add HandleOutgoingData, which tests for m_Protocol before calling DataPrepared. * Change std::function to bool + if/else to handle incoming data; it's almost certainly faster. * Fixes #5260
2021-07-06Protocol: call the encryptor once before sending dataTiger Wang1-4/+6
2021-05-03Add player statistics to API (#5193)nshah251-2/+3
* Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-04-12More cProtocol cleanupTiger Wang1-11/+2
* Alpha sort functions * Simplify hand handling * Fix left handed mode client-side display
2021-04-12Unify multiprotocol entity animationsTiger Wang1-3/+1
2021-04-12Streamline player abilities handlingTiger Wang1-2/+0
* Update player list gamemode on world change * Fix invisibility for spectators, use entity metadata * Populate m_World for cPlayers on load - Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
2021-04-12Fix sending incorrect date values on world changeTiger Wang1-1/+1
Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
2021-03-20Change TimeOfDay to WorldDate (#5160)Tiger Wang1-1/+1
* Change TimeOfDay to WorldDate * Do not wrap at 20 minutes, continue incrementing * Fixes #4737 * Fixes #5159
2021-03-19Don't send ping updates one packet at a timeTiger Wang1-1/+1
* Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
2021-03-08Do protocol decryption in-place (with CryptoAPI on Windows) (#5145)Tiger Wang1-2/+4
2021-03-05Adding Boss bar (#5025)12xx121-0/+7
+ Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-02-06Adds playerlist header and footer broadcasting (1.8-1.13)dImrich1-0/+2
2021-01-11zlib -> libdeflate (#5085)Tiger Wang1-3/+3
+ Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-1/+0
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-03Remove SetProperty(...cPlayer)Tiger Wang1-1/+1
Enchantment table, anvil windows are already opened one per-player.
2020-09-18Add State enum to protocolTiger Wang1-0/+8
2020-09-12Use tracing for explosions (#4845)Tiger Wang1-1/+1
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-08-21Made cProtocol::Version, EntityMetadata enums less verboseTiger Wang1-17/+17
2020-07-261.14 connection supportTiger Wang1-1/+2
2020-07-19Implement "caching" in ChunkDataSerializerTiger Wang1-1/+1
+ When sending a chunk to multiple clients, group them by protocol version and send the same data
2020-07-191.13.1, 1.13.2 connection supportTiger Wang1-1/+3
2020-07-18Use cMultiVersionProtocol's bufferTiger Wang1-1/+1
2020-07-18Delete duplicated status request handlersTiger Wang1-0/+19
Here we go again...
2020-07-181.13 items supportTiger Wang1-6/+0
+ Add 1.16 block and item definitions
2020-07-17Initial work on 1.13 entity metadata (#4539)Mat1-0/+187
* Initial work on 1.13 entity metadata * Largely complete metadata Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-07-14Introduce recipe book functionality (#4493)Tobias Wilken1-0/+3
* Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-04Improve entity position updates (#4701)Tiger Wang1-5/+3
* Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
2020-05-01Unify entity spawn packet sendingTiger Wang1-7/+1
2020-04-20Delet SpawnObject paramsTiger Wang1-1/+1
* Fix #4679 awkward...
2020-04-07Initial resource pack support (#4622)Mat1-0/+2
2020-03-29Add protocol mob ID remapping (#4538)Mat1-1/+4
2020-01-07Added temporary block type mapping for 1.13+ protocols.Mattes D1-0/+5
2019-09-10Protocol: Use logical outgoing packet types.Mattes D1-72/+82
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-6/+1
Fixes #4292.
2018-07-23recover hotbar selected slot after reconnect (#4249)changyong guo1-0/+2
1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189
2017-09-04Added assert to cProtocolRecognizer::GetPacketId. (#4001)Lane Kolbly1-3/+3
2017-09-02GetPacketID for protocol packet IDs (#3977)Lane Kolbly1-0/+75
* Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
2017-08-21Fully implemented leashes (#3798)Pablo Beltrán1-0/+2
2017-08-13Replaced includes with forward declarationsLukas Pioch1-1/+1
2017-08-06Removed unneeded includes (#3902)Lukas Pioch1-1/+0
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-08-03Removed unused forward declarations (#3888)Lukas Pioch1-2/+0
2016-12-16Initial support for the 1.11 protocol.Mattes D1-1/+1
2016-10-21Added SendMessageRaw for sending json string.Lukas Pioch1-0/+1
2016-10-12Spectators added (#2852)bibo381-0/+1
2016-08-29Proper respawn packets on dimension travelLogicParrot1-1/+1
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-1/+2
* Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
2016-02-05Bulk clearing of whitespaceLogicParrot1-4/+4
2015-11-24Add enum for Sound and Particle EffectsDave Tucker1-1/+2
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-09-21Refactored cProtocol Chat handlingtycho1-8/+2
2015-07-31Unified the doxy-comment format.Mattes D1-2/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-1/+1
2015-07-14Improved mapsTiger Wang1-3/+1
2015-06-02Added system and above action bar chat messagesjan641-0/+6
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-0/+3
Also started refactoring how broadcasts are handled
2015-04-13Implement backend for /title commandScott Moore1-0/+7
2015-03-22Unified cPacketizer across all protocols.Mattes D1-3/+23
2015-03-21Fixed signedness warnings in Protocol.Mattes D1-1/+1
2014-10-03Improved furnacesTiger Wang1-1/+1
* Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
2014-09-27Dropped support for <1.7.xTiger Wang1-100/+1
2014-09-26Fixed players custom name in 1.8Howaner1-1/+1
2014-09-18Exported player list states to extra functions.Howaner1-70/+74
2014-09-131.8: Fixed maps.Howaner1-2/+2
2014-09-11Removed GetProtocolVersion() from the protocols.Howaner1-6/+2
2014-09-111.8: Added ParticleEffect packet.Howaner1-1/+1
2014-09-09Added the player list to the 1.8 protocol.Howaner1-1/+1
2014-09-08Added GetProtocolVersion() to cProtocol.Howaner1-1/+6
2014-09-02Added SetCustomName() to players.Howaner1-1/+1
2014-08-11Exported daylight cycle flag to the protocol.Howaner1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-18Fix failed merge and other issuesTiger Wang1-1/+1
2014-07-17Normalized comments.madmaxoft1-1/+1
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-06-29Fixed respawningTiger Wang1-1/+1
* Fixes #1103
2014-06-27Added generic entity-collecting.Mattes D1-1/+1
Now any cEntity can be collected, not only cPickups. This should help PR #1098.
2014-06-12Portals animate and delay correctlyTiger Wang1-1/+1
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-1/+1
Fixes #1039, fixes #851
2014-05-31Implemented end and nether portalsTiger Wang1-1/+1
2014-05-11Statistic Managerandrew1-0/+2
2014-05-01Fixed warnings in ClientHandle.madmaxoft1-1/+1
2014-04-14Implemented the 1.7.6 protocol and authenticator.madmaxoft1-0/+1
Server works both in online and offline modes with 1.7.9.
2014-04-06Fixed crash in protocols sending 64-bit ints.madmaxoft1-1/+1
Fixes #855.
2014-04-04Fixed CreateHexDump's signedness.madmaxoft1-1/+1
2014-04-04Fixed some Clang warnings in protocols.madmaxoft1-11/+16
2014-03-07WarningsTycho1-1/+1
2014-02-18Map decorators; Map clientsandrew1-1/+2
2014-02-18Implemented paintings, fixes #689Tiger Wang1-0/+2
+ Implemented paintings
2014-02-15Implemented cCompositeChat.madmaxoft1-0/+2
This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions. Fixes #678.
2014-02-13Implementation of in-game mapsandrew1-0/+3
2014-01-21Scoreboard protocol supportandrew1-0/+4
2014-01-19Removed unneeded paramtersTiger Wang1-1/+1
2014-01-19Changed SendBlockEntity format slightlyTiger Wang1-2/+1
* Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
2014-01-19Improved command blocksTiger Wang1-0/+2
* Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
2014-01-09Added cClientHandle::SendPluginMessage().madmaxoft1-0/+1
It is not yet exported in the API, though.
2013-12-22Implented BroadcastParticleEffectSTRWarrior1-0/+1
2013-12-14Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.STRWarrior1-0/+2
2013-12-07Renamed animation functionTiger Wang1-1/+1
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15alignment fixes :)Daniel O'Brien1-1/+1
2013-11-15finished #143 I believeDaniel O'Brien1-1/+1
2013-11-14cProtocol add SendExperience() and debuggingDaniel O'Brien1-1/+2
2013-11-08cProtocol::SendWindowOpen() signature changed.madmaxoft1-1/+1
This implements #313.
2013-11-05Removed the obsolete SendWholeInventory(cInventory &) function.madmaxoft1-1/+0
This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
2013-11-01Protocol 1.7: Implemented the first batch of sent packets.madmaxoft1-0/+1
2013-10-30Added 1.7 to protocol recognizer.madmaxoft1-0/+21
The 1.7 protocol currently only reports server description and playercount.
2013-08-29Implemented xoft's suggestions [SEE DESC]Tiger Wang1-1/+1
Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType
2013-08-28Fixed Minecart spawning issuesTiger Wang1-1/+1
Now you can have everything!
2013-08-18Added cWindow property manipulation API.madmaxoft1-1/+1
Now enchantment table and furnace properties can be set by a plugin
2013-07-30Tab completion packet is handled and sent.madmaxoft1-52/+53
This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
2013-07-29Added the "Edit Sign" packet sent to the client placing a sign.madmaxoft1-0/+1
Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-192/+192
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-6/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18More TNT fixes.madmaxoft@gmail.com1-1/+1
Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-19Fixed Linux compilation, slight code cleanupmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1396 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-18Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-04Fixed personal crafting grid not being tossed on inventory close.madmaxoft@gmail.com1-1/+1
FS #355, http://www.mc-server.org/support/index.php?do=details&task_id=355 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-18Added support for the packet #28 (0x1C): ENTITY_VELOCITYkeyboard.osh@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1283 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-18Minecarts can now be placed.madmaxoft@gmail.com1-0/+1
No interaction, no physics, though. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1219 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-26Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com1-0/+2
In brief, with cProtocol, "say what you want done, not how you want me to do it". But still 1.4.6 crashes on falling block spawning. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-24Added the 1.4.6 protocolmadmaxoft@gmail.com1-2/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1099 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21My OCD has alpha-sorted some stuff :)madmaxoft@gmail.com1-6/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@995 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-43/+44
git-svn-id: http://mc-server.googlecode.com/svn/trunk@994 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-07Split the name for signed and unsigned int writing in cProtocol.madmaxoft@gmail.com1-1/+1
Hopefully this fixes compilation problems with 64-bit debian ( http://forum.mc-server.org/showthread.php?tid=575 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@940 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-0/+1
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@911 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-25Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@892 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-25Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)madmaxoft@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@891 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Protocol-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@880 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-1/+2
http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564 git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-06Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2madmaxoft@gmail.com1-0/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@841 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-02Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)madmaxoft@gmail.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@819 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30Added a basic protocol recognizer and the base for 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
Also fixed a few type-related warnings. git-svn-id: http://mc-server.googlecode.com/svn/trunk@805 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-30cProtocol handles the initial handshake up to player loginmadmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@804 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-29/+103
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-0/+95
git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6