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path: root/src/Protocol/Protocol16x.cpp (follow)
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* Portals animate and delay correctlyTiger Wang2014-06-121-2/+2
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* Implemented end and nether portalsTiger Wang2014-05-311-2/+2
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* Merge pull request #909 from jfhumann/fixesMattes D2014-04-221-7/+10
|\ | | | | | | | | Bug fixes and optimizations. We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
| * Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-7/+10
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* | Allow 1.6.4 Forge clients to log in.Mattes D2014-04-211-0/+19
|/ | | | Fixes #913.
* Fixed 1.6.4 client crash on composite chat messages.madmaxoft2014-04-061-0/+13
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* More Clang warning fixes in the protocols.madmaxoft2014-04-041-4/+4
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* Rewritten player speeds to be relative unit-less.madmaxoft2014-03-201-2/+2
| | | | Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof.
* Adjusted style of switch/caseJan-Fabian Humann2014-03-091-15/+5
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* Changed if-else to switch-caseJan-Fabian Humann2014-03-081-13/+11
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* Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.Jan-Fabian Humann2014-03-081-1/+22
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* Moved source to srcAlexander Harkness2013-11-241-0/+268