| Commit message (Collapse) | Author | Age | Files | Lines |
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Also fixed the bindings, now all functions are static-like.
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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* Fixes end portals' solidity
* Fixed crashes to do with multithreading and removing an entity from
the wrong world
* Fixed crashes due to bad merge
* Fixed crashes due to an object being deleted twice
* Simplified cWorld::Start() and added comments to configuration files
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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The cache is persisted into a SQLite DB file on server shutdown.
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Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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Code by Howaner. Fixes/Changes by me.
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This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions.
Fixes #678.
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Conflicts:
src/Root.cpp
src/Root.h
src/World.cpp
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Adds a function in cRoot that allows you to reload all the groups permissions.
Note: Players don't automatically load their new permissions.
You can use cPlayer::LoadPermissionsFromDisk for that.
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* Moved string manipulation into cClientHandle and therefore...
+ Added configuration option for prefixes.
* Cleaned up code.
* Updated documentation for API.
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Conflicts:
GNUmakefile
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