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2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-6/+6
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-7/+7
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-07-21Increment fire block iteratorTiger Wang1-0/+1
* Resolves potential deadlock
2017-06-13FastRandom rewrite (#3754)peterbell101-3/+3
2016-02-05Bulk clearing of whitespaceLogicParrot1-11/+11
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-5/+5
2015-07-14Improved mapsTiger Wang1-2/+2
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2015-01-18Fixed type conversion warnings.Mattes D1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-2/+2
2014-09-11Added blocks to the fire simulatorMasy981-0/+11
2014-08-01Added missing HOOK_BLOCK_SPREAD call.Howaner1-6/+14
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-1/+1
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-04-26Implemented Chunk Sparsing with segmentsTycho1-4/+6
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+1
2014-03-28Fixed compilation after last PR merge.madmaxoft1-1/+1
2014-03-27Change SpreadSource prefix to ssHowaner1-1/+1
2014-03-27Add SpreadSourceHowaner1-1/+1
2014-03-27Add HOOK_BLOCK_SPREADHowaner1-3/+11
2014-03-10Fixed compileTiger Wang1-1/+2
2014-03-09Removed uneeded meta obtainTiger Wang1-3/+1
2014-03-09TNT explodes when consumed by fireTiger Wang1-6/+19
Fixed FS#406
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-02-28Fix Double Slabs, fix Slab Meta and add more things to burnableHowaner1-0/+13
2014-02-20Add Hay Bale to BurnableHowaner1-0/+1
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-3/+3
2013-12-05Merged if statements.Samuel Barney1-7/+1
2013-12-04Made suggested changesSamuel Barney1-5/+10
2013-12-02Fire no longer goes out when on top of nether rackSamuel Barney1-1/+6
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-09Fixed warning in cFireSimulator.madmaxoft1-13/+8
All code paths now have a return value.
2013-09-30Fixed issuesTiger Wang1-2/+2
2013-09-30Fixed a fire simulator bugTiger Wang1-6/+18
Fire now doesn't stay when it isn't on a flammable block. Fixes the "fire creates chandeliers" bug in report #131
2013-07-22Simulators don't simulate in invalid chunks (valgrind error)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1676 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Simulators now check if they are given a valid chunkmadmaxoft@gmail.com1-0/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1244 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-71/+256
http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-19/+23
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com1-23/+17
Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-6/+51
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-16/+16
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-4/+4
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-12http://www.mc-server.org/support/index.php?do=details&task_id=153lapayo94@gmail.com1-2/+3
+ simple code improvements git-svn-id: http://mc-server.googlecode.com/svn/trunk@656 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-131/+131
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14Fixed the same leak in FireSimulatorfaketruth1-15/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@253 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29- water slacks fire nowlapayo94@gmail.com1-2/+9
- Bug which caused lava to disappear is fixed git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+124
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;)) - added some other burning blocks - the mobtypes for the settings.ini which i must have forgotten in the last commit git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6