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path: root/src/Simulator/FireSimulator.cpp (follow)
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* Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accessesTiger Wang2021-01-111-5/+8
| | | | * Hopefully fixes #5094
* Always use relative coordinates in AddBlockTiger Wang2020-08-021-20/+5
| | | | | + Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
* Add WakeUp/AddBlock distinctionTiger Wang2020-08-021-1/+1
| | | | | | * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
* Fire sim: Handle fuel block being destroyed (#4751)peterbell102020-05-311-9/+25
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* Cleanup some workarounds and warnings (#4735)peterbell102020-05-101-12/+3
| | | | | | | | | * Cleanup thread_local usage in FastRandom * Use constexpr to avoid clang warning * Fix more Wglobal-constructor warnings * Make MSVC happy?
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* TNT position fixes (#4519)Mat2020-03-221-1/+1
| | | | | | | | | | | | | | | | | | | * TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
* Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D2019-10-281-69/+51
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-6/+6
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* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-13/+11
| | | | | | | | | | * Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* Add the fmt library (#4065)peterbell102018-01-031-8/+9
| | | | | | | * Replaces AppendVPrintf with fmt::sprintf * fmt::ArgList now used as a type safe alternative to varargs. * Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu. * Adds FLOG functions to log with fmt's native formatting style.
* improve rain simulation (#4017)Alexander Harkness2017-12-261-22/+45
| | | | | | | | | | | * Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator.
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-6/+6
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* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-7/+7
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* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+0
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* Increment fire block iteratorTiger Wang2017-07-211-0/+1
| | | | * Resolves potential deadlock
* FastRandom rewrite (#3754)peterbell102017-06-131-3/+3
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* Bulk clearing of whitespaceLogicParrot2016-02-051-11/+11
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-5/+5
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* Improved mapsTiger Wang2015-07-141-2/+2
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* Correct world height validations.Tommy Santerre2015-03-201-1/+1
| | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
* Fixed type conversion warnings.Mattes D2015-01-181-1/+1
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
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* Functions in cPluginManager get references instead of pointers.Mattes D2014-10-151-2/+2
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* Added blocks to the fire simulatorMasy982014-09-111-0/+11
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* Added missing HOOK_BLOCK_SPREAD call.Howaner2014-08-011-6/+14
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* Style: Normalized spaces after if, for and while.madmaxoft2014-07-211-1/+1
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* Fixed style: spaces after commas.madmaxoft2014-07-191-1/+1
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* Basic style fixes.madmaxoft2014-07-171-2/+2
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* Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Merge branch 'master' into chunksparsing/structsTycho2014-04-271-1/+1
|\ | | | | | | | | | | Conflicts: src/Chunk.cpp src/Chunk.h
| * Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-1/+1
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* | Implemented Chunk Sparsing with segmentsTycho2014-04-261-4/+6
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* Fixed compilation after last PR merge.madmaxoft2014-03-281-1/+1
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* Change SpreadSource prefix to ssHowaner2014-03-271-1/+1
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* Add SpreadSourceHowaner2014-03-271-1/+1
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* Add HOOK_BLOCK_SPREADHowaner2014-03-271-3/+11
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* Fixed compileTiger Wang2014-03-101-1/+2
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* Removed uneeded meta obtainTiger Wang2014-03-091-3/+1
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* TNT explodes when consumed by fireTiger Wang2014-03-091-6/+19
| | | | Fixed FS#406
* Merge pull request #738 from xdot/masterMattes D2014-03-021-1/+1
|\ | | | | Refactored global block property arrays
| * g_BlockXXX => cBlockInfo::XXXandrew2014-03-011-1/+1
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* | Fix Double Slabs, fix Slab Meta and add more things to burnableHowaner2014-02-281-0/+13
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* Add Hay Bale to BurnableHowaner2014-02-201-0/+1
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* Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-201-3/+3
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* Merged if statements.Samuel Barney2013-12-051-7/+1
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* Made suggested changesSamuel Barney2013-12-041-5/+10
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* Fire no longer goes out when on top of nether rackSamuel Barney2013-12-021-1/+6
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* Moved source to srcAlexander Harkness2013-11-241-0/+374