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:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Simulator
/
FireSimulator.h
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Author
Files
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2019-10-28
Moved growing from cWorld / cChunk to cBlockHandler descendants.
Mattes D
1
-4
/
+4
2017-08-17
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
1
-1
/
+1
2017-08-06
Removed unneeded includes (#3902)
Lukas Pioch
1
-1
/
+0
2017-05-21
Clang 5.0 fixes
Lukas Pioch
1
-1
/
+1
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-7
/
+7
2015-07-31
Unified the doxy-comment format.
Mattes D
1
-10
/
+9
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-10-25
Cleaned up simulators
Tiger Wang
1
-1
/
+1
2014-09-11
Possibly decoupled IncrementalRedstoneSimulator from the rest of the server
Tycho
1
-1
/
+1
2013-12-22
merged in warnings changes
Tycho Bickerstaff
1
-1
/
+1
2013-12-22
converted commneted paramater names to the unused macro
Tycho Bickerstaff
1
-1
/
+1
2013-12-21
Piston is now warnings clean
Tycho Bickerstaff
1
-1
/
+1
2013-12-05
Finished Merge
Samuel Barney
1
-2
/
+2
2013-12-04
Lava can spawn fire.
madmaxoft
1
-2
/
+2
2013-12-04
Made suggested changes
Samuel Barney
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-05-28
Moved BlockEntities to a separate folder
madmaxoft@gmail.com
1
-1
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-2
/
+2
2013-03-01
New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.
madmaxoft@gmail.com
1
-16
/
+52
2013-02-28
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
1
-1
/
+1
2013-02-28
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
1
-1
/
+1
2012-10-14
Initial Floody fluid simulator.
madmaxoft@gmail.com
1
-1
/
+0
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-9
/
+2
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-4
/
+4
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-6
/
+6
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-47
/
+47
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-2
/
+16
2012-02-14
Apparently the Fire plugin is depreciated since it's implemented in C++ :P
faketruth
1
-2
/
+2
2012-02-14
Fixed the same leak in FireSimulator
faketruth
1
-3
/
+4
2012-02-02
Removed nonsense "virtual inline" declaration from functions
madmaxoft@gmail.com
1
-6
/
+6
2011-12-29
- water slacks fire now
lapayo94@gmail.com
1
-1
/
+2
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-0
/
+31