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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Simulator
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FloodyFluidSimulator.cpp
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Author
Files
Lines
2020-08-02
Always use relative coordinates in AddBlock
Tiger Wang
1
-1
/
+1
2020-04-16
Using Super.
Mattes D
1
-1
/
+1
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2019-10-28
Moved growing from cWorld / cChunk to cBlockHandler descendants.
Mattes D
1
-23
/
+24
2019-10-16
Refactored block-to-pickup conversion. (#4417)
Mattes D
1
-20
/
+10
2018-09-24
Add a formatting function for Vector3 (#4282)
peterbell10
1
-25
/
+22
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-0
/
+1
2018-07-24
Broadcast refactor (#4264)
peterbell10
1
-2
/
+2
2018-01-03
Add the fmt library (#4065)
peterbell10
1
-18
/
+18
2017-09-19
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
Lane Kolbly
1
-6
/
+2
2017-08-17
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
1
-1
/
+1
2017-02-15
Updated sounds and effect IDs (#3422)
mathiascode
1
-2
/
+2
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-9
/
+9
2016-01-31
Updated old forum links
Mathias
1
-1
/
+1
2015-12-17
Moved variables into scope, removed unused variables and fixed variables
Lukas Pioch
1
-1
/
+1
2015-07-15
Now Water sources will also be created on top of existing water sources.
bibo38
1
-3
/
+6
2015-05-28
Fix comments
tycho
1
-2
/
+6
2015-05-24
Made -Weverything an error.
tycho
1
-2
/
+12
2015-03-19
Removed wrong else clause, which caused that the following if-Statement got only executed in rare cases. This has blocked the creation of new Fluid-Sources. Bugfix #1783
bibo38
1
-1
/
+2
2014-12-25
Fixed basic style.
Mattes D
1
-1
/
+1
2014-12-17
Removed unneeded newlines
Ivan Đorđević
1
-6
/
+0
2014-12-16
Fixed water from spreading on bottom of world
gushromp
1
-7
/
+11
2014-12-16
Fixed water from spreading on bottom of world
gushromp
1
-5
/
+8
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-09-26
Removed more unessicary includes
Tycho
1
-0
/
+1
2014-07-17
Basic style fixes.
madmaxoft
1
-5
/
+5
2014-07-13
Changed BroadcastSoundEffect function to take floating pos.
Howaner
1
-2
/
+2
2014-06-28
Fixed bad water/redstone simulator communication
Tiger Wang
1
-32
/
+22
2014-05-02
Fixed vanilla fluid simulator.
madmaxoft
1
-2
/
+2
2014-03-07
Added some comments
andrew
1
-0
/
+2
2014-03-07
Fixed water/lava interaction
andrew
1
-2
/
+64
2014-03-05
Implemented vanilla-like fluid simulator
andrew
1
-5
/
+18
2014-02-02
Changed Signiture of OnUpdate
Tycho
1
-1
/
+7
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-2
/
+2
2013-12-10
Fixed Floody lava to stone fizzle
Tiger Wang
1
-2
/
+16
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-12
Bundled fixes [SEE DESC]
Tiger Wang
1
-6
/
+2
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-334
/
+334
2013-03-22
Fixed block update queueing and water meta change not propagated to clients.
madmaxoft@gmail.com
1
-7
/
+27
2013-03-02
Floody fluid simulator has been converted to use direct chunk access
madmaxoft@gmail.com
1
-99
/
+116
2013-02-28
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
1
-11
/
+11
2013-01-27
Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.
madmaxoft@gmail.com
1
-1
/
+1
2013-01-04
Floody fluid simulator can create sourceblocks (configurable in World.ini)
madmaxoft@gmail.com
1
-2
/
+68
2012-10-20
Removed excessive debug loggin in Floody fluid simulator.
madmaxoft@gmail.com
1
-1
/
+1
2012-10-18
Reverted previous commit, chose a different solution, much cleaner.
madmaxoft@gmail.com
1
-2
/
+1
2012-10-18
Made constants in cChunkDef enums, compilation fixes for gcc.
madmaxoft@gmail.com
1
-1
/
+2
2012-10-16
Fixed floody fluid sim making downward fluid behave like source blocks.
madmaxoft@gmail.com
1
-8
/
+16
2012-10-16
Decreased logging in floody fluid simulator.
madmaxoft@gmail.com
1
-1
/
+1
2012-10-14
Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian
madmaxoft@gmail.com
1
-9
/
+67
2012-10-14
Floody fluid simulator now dries up correctly, too.
madmaxoft@gmail.com
1
-2
/
+8
2012-10-14
Initial Floody fluid simulator.
madmaxoft@gmail.com
1
-0
/
+159