Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed double to float conversions. | madmaxoft | 2014-03-16 | 1 | -1/+1 |
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* | Change TNT Fuse to ticks | Howaner | 2014-03-08 | 1 | -1/+1 |
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* | Merge pull request #746 from Howaner/Slabs | Mattes D | 2014-03-03 | 1 | -5/+3 |
|\ | | | | | Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs | ||||
| * | Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs | Howaner | 2014-03-02 | 1 | -5/+3 |
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* | | g_BlockXXX => cBlockInfo::XXX | andrew | 2014-03-01 | 1 | -2/+2 |
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* | Removed problematic utf8. | madmaxoft | 2014-02-20 | 1 | -2/+2 |
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* | Bad UTF-8 o.O | Howaner | 2014-02-20 | 1 | -2/+2 |
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* | Remove typeinfo import in IncrementalRedstoneSimulator | Howaner | 2014-02-20 | 1 | -2/+0 |
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* | Add Pressure Plate Sound | Howaner | 2014-02-20 | 1 | -0/+9 |
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* | Add Light weighted pressure plates | Howaner | 2014-02-20 | 1 | -10/+18 |
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* | Fixed a glaring bug with chunk cross-simulating | Tiger Wang | 2014-02-16 | 1 | -9/+17 |
| | | | | | | * A chunk's redstone blocks list is no longer touched if AddBlock was being called with another chunk's coordinates * Fixed chunk boundary checks | ||||
* | Added a 'default:' for SimChunk()'s switch | Tiger Wang | 2014-02-15 | 1 | -0/+1 |
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* | A fix and an improvement | Tiger Wang | 2014-02-15 | 1 | -22/+41 |
| | | | | | | | | * Fixed a special case with the wrong ChunkX/Z values being used to calculate a relative position * Simplified data structure adding and removing operations (no more pointers!) - Removed one character of whitespace :D | ||||
* | Sizeable speed improvements to redstone | Tiger Wang | 2014-02-15 | 1 | -69/+92 |
| | | | | | | | | | | | | | + Moved all simulator data into individual chunks * Cleaned up parameters for functions and some code * Fixed repeaters powering off faster than they power on The main issue before was that, although the redstone simulator stored blocks to be simulated in individual cChunks, other data, such as powered lists, and etcetera, were global regardless of which chunk was being simulated. Therefore, with worlds with lots of redstone, each tick saw the ticking of chunks, which themselves iterated through the entire dataset needlessly, creating LOTS of lag. Should be better now :) | ||||
* | Add more Sounds to Redstone Simulator | Howaner | 2014-02-15 | 1 | -1/+23 |
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* | Add Fence Gate to Redstone Simulator | Howaner | 2014-02-15 | 1 | -0/+29 |
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* | Improved pressure plates | Tiger Wang | 2014-02-12 | 1 | -1/+1 |
| | | | | | + Two (or more) pressure plates can be triggered at the same time * Fixed issues caused by pressure plates not being in the sources list | ||||
* | Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). | STRWarrior | 2014-02-07 | 1 | -0/+1534 |