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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Simulator
/
IncrementalRedstoneSimulator
/
DoorHandler.h
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Commit message (
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Author
Files
Lines
2021-01-22
Redstone: inline -> static
Tiger Wang
1
-3
/
+3
2020-09-29
Doors: check power & toggle correctly
Tiger Wang
1
-20
/
+55
2020-08-25
Fix doors and trapdoors closing on server restart
Peter Bell
1
-1
/
+3
2020-08-21
Replace PowerData struct with PowerLevel
Tiger Wang
1
-4
/
+4
2020-08-21
Remove std::make_unique from redstone handler creation
Tiger Wang
1
-6
/
+5
2020-08-08
Remove the redstone solid block handler
Tiger Wang
1
-4
/
+17
2020-07-26
Use SimulateChunk in redstone simulator
Tiger Wang
1
-37
/
+15
2020-04-21
Vector3 in Handlers (#4680)
Mattes D
1
-1
/
+13
2020-04-16
Using Super.
Mattes D
1
-2
/
+4
2018-08-29
Force all headers other than "Globals.h" to be included with relative paths (#4269)
peterbell10
1
-1
/
+1
2018-07-27
cWorld: Manually bind deprecated broadcast functions (#4265)
peterbell10
1
-1
/
+1
2017-09-07
Changed some int parameters to vector parameters (#3937)
Bond-009
1
-5
/
+5
2017-07-17
Allocate redstone component handlers upfront
peterbell10
1
-12
/
+10
2017-02-15
Updated sounds and effect IDs (#3422)
mathiascode
1
-1
/
+1
2015-12-24
Silenced the Redstone Simulator console spam
Safwat Halaby
1
-1
/
+1
2015-12-18
Reorganised the redstone simulator
Tiger Wang
1
-0
/
+59