summaryrefslogtreecommitdiffstats
path: root/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-6/+6
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-5/+4
|
* Remove the redstone solid block handlerTiger Wang2020-08-081-5/+3
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-30/+16
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Using Super.Mattes D2020-04-161-2/+4
|
* Lock hopper when powered by redstone (#4347)Bond-0092020-03-271-0/+62
* Lock hopper when powered by redstone * Add to manual bindings * Add hopper API documentation Co-authored-by: Mat <mail@mathias.is>