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* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
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* Have the simulator manager get the block and pass it on
+ Add new overload for WakeUp, called when the manager wakes face positions
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+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
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* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit
* AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example
+ Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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* Also fix a return that should've been continue
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+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
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+ Provisional handling for observers
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* Lock hopper when powered by redstone
* Add to manual bindings
* Add hopper API documentation
Co-authored-by: Mat <mail@mathias.is>
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
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Add check for number of empty lines between functions and fix the corresponding failures
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This commit fixes an issue where a pressureplate would only open oak fence gates
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- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
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* Don't let redstone blocks power adjacent blocks.
This fixes issue #2966
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* Improvements to performance? Maybe. Can't hurt (he says).
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When a new block was placed that has a corresponding RedstoneHandler the PowerData for the position was cached, but never deleted and remained unchanged when the block got destroyed. The RedstoneSimulator now erases all cached PowerData for positions where the block doesn't have a RedstoneHandler (i.e. Air).
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
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