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2021-09-15Ignore dead entities and spectator players on pressure plates (#5294)Ethan Jones1-2/+14
2021-01-22Redstone: inline -> staticTiger Wang1-6/+6
2020-12-18Warnings improvementsTiger Wang1-4/+5
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality * Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already * Reduced GetStackValue verbosity + Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness + Give SettingsRepositoryInterface a move constructor to simplify main.cpp code - Remove do {} while (false) construction in redstone handler
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-2/+2
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-13/+13
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-52/+49
2020-08-08Remove the redstone solid block handlerTiger Wang1-17/+12
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-08-02Ensure updating relatives calls the correct base caseTiger Wang1-1/+1
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-70/+62
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2020-05-03Buttons can now be triggered by arrows. (#4670)DrButcher1-3/+3
* Buttons can now be triggered by arrows.
2020-04-16Using Super.Mattes D1-2/+4
2020-04-14Pressure plate sounds and delay (#4643)DrButcher1-7/+141
+ Added sounds on depress and release + Added correct delay times
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2017-09-25cPressurePlateHandler: Fix uninitialised variables. (#4047)peterbell101-2/+2
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-23/+11
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-11/+23
This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-23/+11
2017-07-17Allocate redstone component handlers upfrontpeterbell101-14/+10
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+111
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved