summaryrefslogtreecommitdiffstats
path: root/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-08-08Remove the redstone solid block handlerTiger Wang1-62/+0
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-17/+10
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2020-04-16Using Super.Mattes D1-2/+4
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-4/+4
2017-07-17Allocate redstone component handlers upfrontpeterbell101-13/+9
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-24PF - "Special blocks" handlingSafwat Halaby1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+71
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved