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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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StringCompression.cpp
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2022-04-12
fix various compiler warnings (and some unwanted case statement fallthroughs)
hle0
1
-2
/
+2
2021-01-11
zlib -> libdeflate (#5085)
Tiger Wang
1
-168
/
+177
2016-08-24
Fixed type-casting-related warnings.
Mattes D
1
-2
/
+2
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-13
/
+13
2015-07-31
Unified the doxy-comment format.
Mattes D
1
-2
/
+0
2015-07-29
Silenced and fixed many warning messages across multiple files.
Samuel Barney
1
-16
/
+16
2014-09-03
Anvil: switched inflate to stream mode.
madmaxoft
1
-0
/
+62
2014-05-09
Fixed MSVC 64-bit build warnings.
Mattes D
1
-7
/
+7
2014-05-08
Fixed MSVC 64-bit build warnings.
Mattes D
1
-7
/
+7
2014-04-02
Fixed StringCompression's GZIP handling for larger strings.
madmaxoft
1
-3
/
+5
2014-01-17
Added user setting compression factor
Tycho
1
-2
/
+2
2014-01-07
More MSVC warning fixes.
madmaxoft
1
-2
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-06-02
Enchantments: API and sending to client
madmaxoft@gmail.com
1
-2
/
+127
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-55
/
+55
2012-04-04
Compression error -5 fix
madmaxoft@gmail.com
1
-2
/
+3
2012-03-07
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
madmaxoft@gmail.com
1
-1
/
+1
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-0
/
+54