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* Update comments and code for Load/SaveOneChunk so they match (#4992)Alexander Harkness2020-10-111-2/+2
| | | Fixes #4991
* Deleted BiomeDef.h and ChunkDef.h from Globals.h (#4885)KingCol132020-09-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Removed BiomeDef.h * Removed ChunkDef.h from Globals.h * Added to CONTRIBUTORS. * Re-added empty last line to Globals.h * Included stddef and StringUtils in BiomeDef.h * Fixed build tools compiling. It compiles, but at what cost? * Added include to src/Generating/Trees.h * Include added in ChunkGeneratorThread.h * Moved rearranged includes in LineBlockTracer.cpp * Re-arrange headers in ChunkInterface.cpp * Included ChunkDef.h in Path.h * Included ChunkDef.h in NBTChunkSerializer.h * Rearranged included and added required includes to headers. * Removed unnecessary included in StringUtils.h.
* WorldStorage: Removed unused callback parametersTiger Wang2020-08-281-10/+6
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* Using Super.Mattes D2020-04-161-3/+3
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* cWorld Threads: Seperate initialization and thread start.peterbell102017-10-211-1/+2
| | | | Prevents nullptr dereferences before Start has been called.
* Remove double includes part 2 (#3890)peterbell102017-08-031-9/+0
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* Clang 5.0 fixesLukas Pioch2017-05-211-1/+1
| | | | | - Added override keyword - Removed inherited member variables
* Bulk clearing of whitespaceLogicParrot2016-02-051-12/+12
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* Fixed a race condition between chunk loader and generator.Mattes D2015-10-041-4/+6
| | | | | | When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded. Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
* Unified the doxy-comment format.Mattes D2015-07-311-10/+11
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* Added a cWorld:PrepareChunk function.Mattes D2014-12-101-3/+3
| | | | | It prepares the chunk - loads or generates it and lights it. The spawn prepare process uses this function.
* WorldStorage no longer queues chunks into generator.Mattes D2014-09-051-33/+6
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* remove y-coord from chunksLO1ZB2014-08-281-7/+5
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* CheckBasicStyle: multi-level indent change.madmaxoft2014-08-041-3/+5
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* Fixed a ToLua warning - operator = not supported.madmaxoft2014-08-031-1/+1
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-2/+2
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* Code style: Fixed braces on separate lines.madmaxoft2014-07-191-2/+3
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* Fixed style: spaces after commas.madmaxoft2014-07-191-1/+1
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* Basic style fixes.madmaxoft2014-07-171-2/+2
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* Removed world-saving log messages.madmaxoft2014-07-041-3/+0
| | | | Ref.: http://forum.mc-server.org/showthread.php?tid=1518
* Added user setting compression factorTycho2014-01-171-2/+2
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* fixed a few remaining issues with worldstorageTycho Bickerstaff2014-01-021-6/+3
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* rewrote queue not to use promises for waitsTycho Bickerstaff2014-01-021-1/+2
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* refactored chunk Queue to seperate classTycho Bickerstaff2013-12-311-5/+23
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* Moved json includes to where they are really needed.madmaxoft2013-11-281-1/+0
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* Fixed VC2008 compilation, normalized include paths.madmaxoft2013-11-271-1/+1
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* Fixed the remaining derpsAlexander Harkness2013-11-271-1/+1
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* Further attempts to fix compileTiger Wang2013-11-251-1/+1
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* Attempt to fix compilationTiger Wang2013-11-241-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+135