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2014-02-20Disabled the leak finder.madmaxoft1-1/+3
2014-01-27SIGABRT exits with failure.Tiger Wang1-0/+1
2014-01-26Fixed client packet parsing.madmaxoft1-3/+23
2014-01-26Added SIGABRT to catchers listTiger Wang1-1/+6
2014-01-25Comm logging is available in both Debug and Release modes.madmaxoft1-4/+0
2014-01-24Fixed *nix compilation for previous commit.madmaxoft1-2/+2
2014-01-24Added per-connection comm logging in debug mode.madmaxoft1-1/+24
2014-01-17Fixed SIGABRT_COMPAT on other architectures.madmaxoft1-0/+2
2014-01-16Changed newline character because of issuesTiger Wang1-1/+10
2014-01-07Graceful shutdown on SIGTERMTiger Wang1-0/+5
2013-12-24Fixed comments in main.cpp and Player.cppTiger Wang1-1/+1
2013-12-23Added some comments in main.cppTiger Wang1-1/+1
2013-12-22Added many event catchersTiger Wang1-11/+53
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-07Removed Squirrel.madmaxoft1-4/+0
2013-05-25Added base Code::Blocks project (WIP, still doesn't compile) and fixed some source errors with MinGW.madmaxoft@gmail.com1-4/+4
2012-10-20Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.madmaxoft@gmail.com1-1/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-15Compiles on Android! Added Eclipse project, import it into your workspace and it should be runnable on Android!faketruth1-1/+8
2012-07-16Some code improvementslapayo94@gmail.com1-2/+2
2012-07-15A new Block handling system :olapayo94@gmail.com1-10/+0
2012-07-08Squirrel Pluginslapayo94@gmail.com1-3/+4
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-204/+204
2012-03-09Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )madmaxoft@gmail.com1-2/+2
2012-02-23Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"madmaxoft@gmail.com1-2/+17
2012-02-22Restricted windows crash dump generating code to 32-bit platforms only due to inline assemblymadmaxoft@gmail.com1-5/+6
2012-02-21Added code to produce dump files on Windows builds to aid with debugging server crashesmadmaxoft@gmail.com1-0/+85
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-1/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-10/+45
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-7/+9
2011-11-08It's a Squirrel!!faketruth1-0/+12
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+2
2011-10-22Found something that calls a function when a segfault happens, might be useful.faketruth1-4/+16
2011-10-21Compiles for linuxfaketruth1-2/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+36