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2020-09-25Unify block entity pickup conversionTiger Wang1-1/+1
2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-30/+24
2020-09-17BlockHandler: no dynamic allocation (#4862)Tiger Wang1-11/+4
2020-08-04Fixup test block handler stubsTiger Wang1-17/+1
2020-05-16Upgrade to C++17 [CMake] (#4717)Tiger Wang1-6/+2
2020-04-21Vector3 in Handlers (#4680)Mattes D1-4/+5
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-1/+1
2020-04-03Manage block entity lifetime with unique_ptr (#4080)peterbell101-6/+2
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-9/+8
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-21/+15
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-3/+3
2018-01-03Add the fmt library (#4065)peterbell101-1/+2
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-1/+1
2017-08-25Add cUUID class (#3871)peterbell103-1/+26
2017-08-01cBlockHandler: take player by refpeterbell101-3/+3
2017-07-28Check for intersection between placed blocks and entities. (#3850)Lane Kolbly1-0/+17
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
2017-07-03cBlockInfo static initialisation (#3832)peterbell101-4/+6
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-0/+26
2017-06-19Removed the LeakFinder for Windows. (#3777)Mattes D1-5/+2
2017-05-04Gen: Moved PiecePool into a separate file.Mattes D1-2/+2
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-0/+17
2017-01-15Tests: Added LuaState thread stress-test.Mattes D7-0/+579