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function HandlePluginsCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local PluginList = PluginManager:GetAllPlugins()
local PluginTable = {}
for k, Plugin in pairs( PluginList ) do
if Plugin then
table.insert( PluginTable, Plugin:GetName() )
end
end
SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" )
SendMessage( Player, table.concat( PluginTable , " " ) )
return true
end
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