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-- Global variables
PLUGIN = {} -- Reference to own plugin object
function Initialize(Plugin)
PLUGIN = Plugin
Plugin:SetName("Debuggers")
Plugin:SetVersion(1)
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE)
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
-- dont check if the direction is in the air
if BlockFace == BLOCK_FACE_NONE then
return false
end
if (HeldItem.m_ItemType == E_ITEM_STICK) then
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
return true
end
if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
-- Magic rod of query: show block types and metas for both neighbors of the pointed face
local Type = 0;
local Meta = 0;
Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
end
local X = BlockX;
local Y = BlockY;
local Z = BlockZ;
X, Y, Z = AddDirection(BlockX, BlockY, BlockZ, BlockFace);
Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
return true;
end
end
end
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