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#*****************#
# Furnace Recipes #
#*****************#
#
#
#******************************************************#
#                Basic Notation Help
#
# **** Item Definition ****
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
#
# Cactus Green example:
#    351     :   2    ( ,   1    )
#   ItemType : Damage ( , Amount )
# or simple use the item name (marked in items.ini):
#   CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
#
# Write in full:
#    Cobble  :   0    ,   1    @  200  =    1     :   1    ,   1
#   ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
#
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
#  !     Wood   ,   1    =  300
# Fuel ItemType , Amount = ticks
#
#******************************************************#





#--------------------------
# Smelting recipes

Cobble           = Stone
IronOre          = IronIngot
GoldOre          = GoldIngot
NetherQuartzOre  = NetherQuartz
Sand             = Glass
Pork             = CookedPork
RawBeef          = Steak
RawChicken       = CookedChicken
Clay             = Brick
ClayBlock        = HardenedClay
TallGrass        = NetherBrickItem
RawFish          = CookedFish
Log              = CharCoal
Cactus           = GreenDye





#--------------------------
# Fuels

! CharCoal       = 1600   # -> 80 sec
! Coal           = 1600   # -> 80 sec
! WoodenSlab     = 15     # -> 7.5 sec
! Planks         = 300    # -> 15 sec
! Stick          = 100    # -> 5 sec
! Fence          = 300    # -> 15 sec
! WoodStairs     = 300    # -> 15 sec
! Workbench      = 300    # -> 15 sec
! Bookshelf      = 300    # -> 15 sec
! Chest          = 300    # -> 15 sec
! Jukebox        = 300    # -> 15 sec
! Lavabucket     = 20000  # -> 1000 sec
! Log            = 300    # -> 15 sec
! Sapling        = 100    # -> 5 sec
! CoalBlock      = 16000  # -> 800 sec
! BlazeRod       = 2400   # -> 120 sec
! NoteBlock      = 300    # -> 15 sec
! DaylightSensor = 300    # -> 15 sec
! FenceGate      = 300    # -> 15 sec
! Trapdoor       = 300    # -> 15 sec
! TrappedChest   = 300    # -> 15 sec
! WoodPlate      = 300    # -> 15 sec
! WoodPickaxe    = 200    # -> 10 sec
! WoodAxe        = 200    # -> 10 sec
! WoodShovel     = 200    # -> 10 sec
! WoodHoe        = 200    # -> 10 sec
! WoodSword      = 200    # -> 10 sec