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// Connection.h
// Interfaces to the cConnection class representing a single pair of connected sockets
#pragma once
#include <time.h>
#include "ByteBuffer.h"
class cServer;
class cConnection
{
cCriticalSection m_CSLog;
FILE * m_LogFile;
cServer & m_Server;
SOCKET m_ClientSocket;
SOCKET m_ServerSocket;
clock_t m_BeginTick; // Tick when the relative time was first retrieved (used for GetRelativeTime())
enum eConnectionState
{
csUnencrypted, // The connection is not encrypted. Packets must be decoded in order to be able to start decryption.
csEncryptedUnderstood, // The communication is encrypted and so far all packets have been understood, so they can be still decoded
csEncryptedUnknown, // The communication is encrypted, but an unknown packet has been received, so packets cannot be decoded anymore
};
eConnectionState m_ClientState;
eConnectionState m_ServerState;
int m_Nonce;
public:
cConnection(SOCKET a_ClientSocket, cServer & a_Server);
~cConnection();
void Run(void);
void Log(const char * a_Format, ...);
void DataLog(const void * a_Data, int a_Size, const char * a_Format, ...);
protected:
typedef CFB_Mode<AES>::Encryption Encryptor;
typedef CFB_Mode<AES>::Decryption Decryptor;
cByteBuffer m_ClientBuffer;
cByteBuffer m_ServerBuffer;
Decryptor m_ServerDecryptor;
Encryptor m_ServerEncryptor;
Decryptor m_ClientDecryptor;
Encryptor m_ClientEncryptor;
bool ConnectToServer(void);
/// Relays data from server to client; returns false if connection aborted
bool RelayFromServer(void);
/// Relays data from client to server; returns false if connection aborted
bool RelayFromClient(void);
/// Returns the time relative to the first call of this function, in the fractional seconds elapsed
double GetRelativeTime(void);
/// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
bool SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer);
/// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer);
/// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, const char * a_Data, int a_Size, const char * a_Peer);
/// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
bool SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer);
/// Decodes packets coming from the client, sends appropriate counterparts to the server; returns false if the connection is to be dropped
bool DecodeClientsPackets(const char * a_Data, int a_Size);
/// Decodes packets coming from the server, sends appropriate counterparts to the client; returns false if the connection is to be dropped
bool DecodeServersPackets(const char * a_Data, int a_Size);
// Packet handling, client-side:
void HandleClientEncryptionKeyResponse(void);
void HandleClientHandshake(void);
void HandleClientPing(void);
// Packet handling, server-side:
void HandleServerEncryptionKeyRequest(void);
void HandleServerEncryptionKeyResponse(void);
void HandleServerKick(void);
/// Send EKResp to the server:
void SendEncryptionKeyResponse(const AString & a_ServerPublicKey, const AString & a_Nonce);
/// Starts client encryption based on the parameters received
void StartClientEncryption(const AString & a_EncryptedSecret, const AString & a_EncryptedNonce);
} ;
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