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#pragma once

#include "BlockHandler.h"





class cBlockFluidHandler :
	public cBlockHandler
{
public:
	cBlockFluidHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{

	}
	
	
	virtual bool DoesIgnoreBuildCollision(void) override
	{
		return true;
	}
	
	// TODO: Implement proper fluid physics here
} ;