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#include "Globals.h"
#include "ExpOrb.h"
#include "Player.h"
#include "../ClientHandle.h"
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
m_Reward(a_Reward)
{
}
cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) :
cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_Reward(a_Reward)
{
}
void cExpOrb::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendExperienceOrb(*this);
m_bDirtyPosition = false;
m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 3));
if (a_ClosestPlayer)
{
Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
Vector3f a_Distance(a_PlayerPos - GetPosition());
if (a_Distance.Length() < 0.1f)
{
a_ClosestPlayer->DeltaExperience(m_Reward);
a_ClosestPlayer->SendExperience();
Destroy(true);
}
a_Distance.y = 0;
a_Distance.Normalize();
a_Distance *= 3;
SetSpeedX( a_Distance.x );
SetSpeedZ( a_Distance.z );
}
}
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