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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemShearsHandler :
public cItemHandler
{
public:
cItemShearsHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsTool(void) override
{
return true;
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_LEAVES)
{
cItems Drops;
Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
// TODO: cobweb, vines
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
switch (a_BlockType)
{
case E_BLOCK_COBWEB:
case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
{
return true;
}
} // switch (a_BlockType)
return false;
}
} ;
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