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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
// Mobs:
#include "../Mobs/Chicken.h"
#include "../Mobs/Spider.h"
#include "../Mobs/Cow.h"
#include "../Mobs/Squid.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Silverfish.h"
#include "../Mobs/Pig.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Creeper.h"
#include "../Mobs/Cavespider.h"
#include "../Mobs/Ghast.h"
#include "../Mobs/Zombiepigman.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{
return false;
}
AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
if (a_Dir == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
cMonster * Monster = NULL;
Monster = new cZombie();
Monster->Initialize(a_World);
Monster->TeleportTo(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5);
a_World->BroadcastSpawn(*Monster);
a_Player->UseEquippedItem();
return true;
}
} ;
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