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#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Player.h" class cItemSwordHandler : public cItemHandler { public: cItemSwordHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { return a_BlockType == E_BLOCK_COBWEB; } };