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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cavespider.h"





cCavespider::cCavespider(void)
{
	m_MobType = 59;
	GetMonsterConfig("Cavespider");
}





bool cCavespider::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cCaveSpider") == 0) || super::IsA(a_EntityType));
}





void cCavespider::Tick(float a_Dt)
{
	super::Tick(a_Dt);
	// TODO: Check vanilla if cavespiders really get passive during the day
	m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}





void cCavespider::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
}