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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cow.h"





// TODO: Milk Cow





cCow::cCow(void)
{
	m_MobType = 92;
	GetMonsterConfig("Cow");
}





bool cCow::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cCow") == 0) || super::IsA(a_EntityType));
}





void cCow::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
	AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}