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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ghast.h"
cGhast::cGhast(void)
{
m_MobType = 56;
GetMonsterConfig("Ghast");
}
bool cGhast::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cGhast") == 0) || super::IsA(a_EntityType));
}
void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
}
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