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#pragma once

#include "AggressiveMonster.h"





class cHorse :
	public cPassiveMonster
{
	typedef cPassiveMonster super;
	
public:
	cHorse(int Type, int Color, int Style, int TameTimes);

	CLASS_PROTODEF(cHorse);
	
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
	virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;
	bool IsChested  (void) const  {return m_bIsChested; }
	bool IsEating   (void) const  {return m_bIsEating; }
	bool IsRearing  (void) const  {return m_bIsRearing; }
	bool IsMthOpen  (void) const  {return m_bIsMouthOpen; }
	bool IsTame     (void) const  {return m_bIsTame; }
	int  GetHType   (void) const  {return m_Type; }
	int  GetHColor  (void) const  {return m_Color; }
	int  GetHStyle  (void) const  {return m_Style; }
	int  GetHArmour (void) const  {return m_Armour;}

private:

	bool m_bIsChested, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame;
	int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes;

} ;