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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Villager.h"
cVillager::cVillager()
{
m_MobType = 120;
GetMonsterConfig("Villager");
}
cVillager::~cVillager()
{
}
bool cVillager::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cVillager" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cVillager::KilledBy( cEntity* a_Killer )
{
cMonster::KilledBy( a_Killer );
}
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