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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Witch.h"
cWitch::cWitch()
{
m_MobType = 66;
GetMonsterConfig("Witch");
}
bool cWitch::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cWitch") == 0) || super::IsA(a_EntityType));
}
void cWitch::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
}
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