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#pragma once
#include "PassiveAggressiveMonster.h"
class cZombiepigman :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cZombiepigman();
virtual bool IsA(const char * a_EntityType) override;
virtual void Tick(float a_Dt) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
virtual void KilledBy(cPawn * a_Killer) override;
} ;
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