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#include "Globals.h"
#include "WaterSimulator.h"
#include "Defines.h"
#include "World.h"



cWaterSimulator::cWaterSimulator(cWorld *a_World)
	: cFluidSimulator(a_World)
{
	m_FluidBlock = E_BLOCK_WATER;
	m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
	m_MaxHeight = 7;
	m_FlowReduction = 1;
}


bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
{
	return IsBlockWater(a_BlockType);
}