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#include "Globals.h"
#include "WaterSimulator.h"
#include "Defines.h"
#include "World.h"
cWaterSimulator::cWaterSimulator(cWorld *a_World)
: cFluidSimulator(a_World)
{
m_FluidBlock = E_BLOCK_WATER;
m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
m_MaxHeight = 7;
m_FlowReduction = 1;
}
bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
{
return IsBlockWater(a_BlockType);
}
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