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#pragma once
#include "BlockHandler.h"
class cBlockMushroomHandler : public cBlockHandler
{
public:
cBlockMushroomHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return 0;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_AIR:
return false;
}
return true;
}
virtual bool AllowBlockOnTop() override
{
return false;
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};
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