1 2 3 4 5 6 7 8 9 10 11 12 13
#pragma once #include "cAggressiveMonster.h" class cPassiveAggressiveMonster : public cAggressiveMonster { public: cPassiveAggressiveMonster(); ~cPassiveAggressiveMonster(); virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); void EventSeePlayer(cEntity *a_Entity); };