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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cSocket.h"
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
// #include <sys/socket.h>
// #include <netinet/in.h>
#include <arpa/inet.h> //inet_ntoa()
#else
#define socklen_t int
#endif
cSocket::cSocket(xSocket a_Socket)
: m_Socket(a_Socket)
{
}
cSocket::~cSocket()
{
}
cSocket::operator const cSocket::xSocket() const
{
return m_Socket;
}
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
bool cSocket::IsValid(void) const
{
#ifdef _WIN32
return (m_Socket != INVALID_SOCKET);
#else // _WIN32
return (m_Socket >= 0);
#endif // else _WIN32
}
void cSocket::CloseSocket()
{
#ifdef _WIN32
closesocket(m_Socket);
#else // _WIN32
if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
{
LOGWARN("Error on shutting down socket (%s)", m_IPString.c_str());
}
if (close(m_Socket) != 0)
{
LOGWARN("Error closing socket (%s)", m_IPString.c_str());
}
#endif // else _WIN32
// Invalidate the socket so that this object can be re-used for another connection
m_Socket = INVALID_SOCKET;
}
AString cSocket::GetErrorString( int a_ErrNo )
{
#ifdef _WIN32
char Buffer[1024];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, Buffer, ARRAYCOUNT(Buffer), NULL);
return AString(Buffer);
#else // _WIN32
char buffer[ 256 ];
if( strerror_r( errno, buffer, 256 ) == 0 )
{
return AString( buffer );
}
else
{
return "Error on getting error string!";
}
#endif // else _WIN32
}
int cSocket::GetLastError()
{
#ifdef _WIN32
return WSAGetLastError();
#else
return errno;
#endif
}
int cSocket::SetReuseAddress()
{
#ifdef _WIN32
char yes = 1;
#else
int yes = 1;
#endif
return setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
}
int cSocket::WSAStartup()
{
#ifdef _WIN32
WSADATA wsaData;
memset(&wsaData, 0, sizeof(wsaData));
return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
#else
return 0;
#endif
}
cSocket cSocket::CreateSocket()
{
return socket(AF_INET,SOCK_STREAM,0);
}
int cSocket::Bind(SockAddr_In& a_Address)
{
sockaddr_in local;
if (a_Address.Family == ADDRESS_FAMILY_INTERNET)
local.sin_family = AF_INET;
if (a_Address.Address == INTERNET_ADDRESS_ANY)
local.sin_addr.s_addr = INADDR_ANY;
local.sin_port=htons((u_short)a_Address.Port);
return bind(m_Socket, (sockaddr*)&local, sizeof(local));
}
int cSocket::Listen(int a_Backlog)
{
return listen(m_Socket, a_Backlog);
}
cSocket cSocket::Accept()
{
sockaddr_in from;
socklen_t fromlen=sizeof(from);
cSocket SClient = accept(m_Socket, (sockaddr*)&from, &fromlen);
if (from.sin_addr.s_addr && SClient.IsValid()) // Get IP in string form
{
SClient.m_IPString = inet_ntoa(from.sin_addr);
//LOG("cSocket::Accept() %s", SClient.m_IPString);
}
return SClient;
}
int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}
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