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#pragma once
#include "cChunk.h"
#include "MersenneTwister.h"
class cWorldGenerator
{
public:
cWorldGenerator(cWorld * a_World);
~cWorldGenerator();
virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
protected:
cWorld * m_World;
// Thread-unsafe:
MTRand r1;
static unsigned int MakeIndex(int x, int y, int z );
virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData);
virtual void GenerateFoliage(cChunkPtr & a_Chunk );
};
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