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#pragma once
#include "cChunk.h"
#include "MersenneTwister.h"
class cWorldGenerator
{
public:
cWorldGenerator(cWorld * a_World);
~cWorldGenerator();
virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
protected:
cWorld * m_World;
// Thread-unsafe:
MTRand r1;
virtual void GenerateTerrain( cChunkPtr a_Chunk );
virtual void GenerateFoliage( cChunkPtr a_Chunk );
};
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