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#pragma once
#include "../Defines.h"
class cWorld;
class cPlayer;
class cItemHandler
{
public:
cItemHandler(int a_ItemID);
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
virtual int GetMaxStackSize();
virtual int GetMaxDamage();
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
virtual bool IsTool();
virtual bool IsFood();
//Blocks simply get placed
virtual bool IsPlaceable();
virtual BLOCKTYPE GetBlockType();
virtual NIBBLETYPE GetBlockMeta(char a_ItemMeta);
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
static cItemHandler *GetItemHandler(int a_ItemID);
static void Deinit();
protected:
int m_ItemID;
static cItemHandler *CreateItemHandler(int m_ItemID);
static cItemHandler *m_ItemHandler[2266];
static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
};
//Short function
inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); }
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