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#pragma once
#include "cPacket.h"
#include "../BlockID.h"
class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
{
public:
cPacket_InventorySlot()
: m_WindowID( 0 )
, m_SlotNum( 0 )
, m_ItemID( E_ITEM_EMPTY )
, m_ItemCount( 0 )
, m_ItemUses( 0 )
{ m_PacketID = E_INVENTORY_SLOT; }
virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
virtual void Serialize(AString & a_Data) const override;
char m_WindowID;
short m_SlotNum; // Slot
// 0 = craft result
// 1-4 = crafting table
// 5-8 = armor
// 9-35 = inventory
// 36-44 = Hot bar
// Below = item
short m_ItemID; // if this is -1 the next stuff dont exist
char m_ItemCount;
short m_ItemUses;
static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
};
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