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#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPacket_PlayerListItem : public cPacket
{
public:
cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
bool Parse(cSocket & a_Socket);
bool Send(cSocket & a_Socket);
virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
std::string m_PlayerName; // Supports chat coloring, limited to 16 characters.
bool m_Online;
short m_Ping;
static const unsigned int c_Size = 6; // Minimal size ( 6 + string )
};
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