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#pragma once

#include "cPacket.h"





class cEntity;
class cPacket_TeleportEntity : public cPacket
{
public:
	cPacket_TeleportEntity() 
		: m_UniqueID( 0 )
		, m_PosX( 0 )
		, m_PosY( 0 )
		, m_PosZ( 0 )
		, m_Rotation( 0 )
		, m_Pitch( 0 )
	{
		m_PacketID = E_ENT_TELEPORT;
	}
	
	virtual cPacket * Clone() const { return new cPacket_TeleportEntity(*this); }
	cPacket_TeleportEntity(const cEntity & a_Entity);

	virtual void Serialize(AString & a_Data) const override;

	int  m_UniqueID;
	int  m_PosX;	// Pixel position, divide by 32 for block position
	int  m_PosY;
	int  m_PosZ;
	char m_Rotation;
	char m_Pitch;

	static const unsigned int c_Size = 1 + 4 + 4 + 4 + 4 + 1 + 1;
};