1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WholeInventory.h"
#include "../cItem.h"
#include "../cInventory.h"
#include "../cWindow.h"
#include "cPacket_ItemData.h"
cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = a_Clone.m_WindowID;
m_Count = a_Clone.m_Count;
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy(m_Items, a_Clone.m_Items, sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::cPacket_WholeInventory(cInventory * a_Inventory)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = 0;
m_Count = a_Inventory->c_NumSlots;
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory(cWindow * a_Window)
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = (char)a_Window->GetWindowID();
m_Count = (short)a_Window->GetNumSlots();
m_Items = new cItem[m_Count];
// TODO: copy items one by one, they may have some values that needn't be shallow-copiable
memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem) * m_Count);
}
cPacket_WholeInventory::~cPacket_WholeInventory()
{
delete [] m_Items;
}
void cPacket_WholeInventory::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_WindowID);
AppendShort(a_Data, m_Count);
for (int j = 0; j < m_Count; j++)
{
cPacket_ItemData::AppendItem(a_Data, m_Items[j]);
}
}
|