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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WindowClick.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
int cPacket_WindowClick::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadChar, m_WindowID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_RightMouse, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_NumClicks, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_IsShiftPressed, TotalBytes);
cPacket_ItemData Item;
int res = Item.Parse(a_Buffer);
if (res < 0)
{
return res;
}
TotalBytes += res;
m_ItemID = Item.m_ItemID;
m_ItemCount = Item.m_ItemCount;
m_ItemUses = Item.m_ItemUses;
m_EnchantNums = Item.m_EnchantNums;
return TotalBytes;
}
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