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#include "Globals.h"
#ifdef USE_SQUIRREL
#include "SquirrelBindings.h"
#include "SquirrelFunctions.h"
#include "SquirrelBaseClass.h"
#include "SquirrelArray.h"
#include "../Player.h"
using namespace Sqrat;
void BindSquirrel(HSQUIRRELVM vm)
{
RootTable()
.Bind("Plugin", Class<cSquirrelBaseClass>()
.Func("AddHook", &cSquirrelBaseClass::AddHook)
.Func("AddCommand", &cSquirrelBaseClass::AddCommand)
.Func("BindCommand", &cSquirrelBaseClass::BindCommand)
);
RootTable().Bind("Vector3f", Class<Vector3f, NoConstructor>()
.Func("Set", &Vector3f::Set)
.Func("Normalize", &Vector3f::Normalize)
.Func("Length", &Vector3f::Length)
.Func("SqrLength", &Vector3f::SqrLength)
.Var("x", &Vector3f::x)
.Var("y", &Vector3f::y)
.Var("z", &Vector3f::z)
);
RootTable().Bind("Vector3d", Class<Vector3d, NoConstructor>()
.Func("Set", &Vector3d::Set)
.Func("Normalize", &Vector3d::Normalize)
.Func("Length", &Vector3d::Length)
.Func("SqrLength", &Vector3d::SqrLength)
.Var("x", &Vector3d::x)
.Var("y", &Vector3d::y)
.Var("z", &Vector3d::z)
);
RootTable().Bind("cEntity", Class<cEntity, NoConstructor>()
.Func("GetEntityType", &cEntity::GetEntityType)
.Func("IsA", &cEntity::IsA)
.Func("GetWorld", &cEntity::GetWorld)
.Func("GetPosition", &cEntity::GetPosition)
.Func("GetPosX", &cEntity::GetPosX)
.Func("GetPosY", &cEntity::GetPosY)
.Func("GetPosZ", &cEntity::GetPosZ)
.Func("GetRot", &cEntity::GetRot)
.Func("GetRotation", &cEntity::GetRotation)
.Func("GetPitch", &cEntity::GetPitch)
.Func("GetRoll", &cEntity::GetRoll)
.Func("SetRotation", &cEntity::SetRotation)
.Func("SetPitch", &cEntity::SetPitch)
.Func("SetRoll", &cEntity::SetRoll)
.Func("GetLookVector", &cEntity::GetLookVector)
.Func("GetChunkX", &cEntity::GetChunkX)
.Func("GetChunkY", &cEntity::GetChunkY)
.Func("GetChunkZ", &cEntity::GetChunkZ)
.Func("SetPosX", &cEntity::SetPosX)
.Func("SetPosY", &cEntity::SetPosY)
.Func("SetPosZ", &cEntity::SetPosZ)
.Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition)
.Func("GetUniqueID", &cEntity::GetUniqueID)
.Func("IsDestroyed", &cEntity::IsDestroyed)
.Func("Destroy", &cEntity::Destroy)
);
ConstTable().Enum("MetaData", Enumeration()
.Const("Normal", cPawn::NORMAL)
.Const("Burning", cPawn::BURNING)
.Const("Crouched", cPawn::CROUCHED)
.Const("Riding", cPawn::RIDING)
.Const("Sprinting", cPawn::SPRINTING)
.Const("Eating", cPawn::EATING)
.Const("Blocking", cPawn::BLOCKING)
);
RootTable().Bind("cPawn", DerivedClass<cPawn, cEntity, NoConstructor>()
.Func("TeleportToEntity", &cPawn::TeleportToEntity)
.Func("TeleportTo", &cPawn::TeleportTo)
.Func("Heal", &cPawn::Heal)
.Func("TakeDamage", &cPawn::TakeDamage)
.Func("KilledBy", &cPawn::KilledBy)
.Func("GetHealth", &cPawn::GetHealth)
.Func("SetMetaData", &cPawn::SetMetaData)
.Func("GetMetaData", &cPawn::GetMetaData)
.Func("SetMaxHealth", &cPawn::SetMaxHealth)
.Func("GetMaxHealth", &cPawn::GetMaxHealth)
);
RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
.Func("GetName", &cPlayer::GetName)
.Func("SetTouchGround", &cPlayer::SetTouchGround)
.Func("SetStance", &cPlayer::SetStance)
.Func("GetEyeHeight", &cPlayer::GetEyeHeight)
.Func("GetEyePosition", &cPlayer::GetEyePosition)
.Func("GetFlying", &cPlayer::GetFlying)
.Func("GetStance", &cPlayer::GetStance)
//TODO .Func("GetInventory", &cPlayer::GetInventory)
.Func("TeleportTo", &cPlayer::TeleportTo)
.Func("GetGameMode", &cPlayer::GetGameMode)
.Func("GetIP", &cPlayer::GetIP)
.Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime)
.Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt)
.Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt)
.Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime)
.Func("SetGameMode", &cPlayer::SetGameMode)
.Func("LoginSetGameMode", &cPlayer::LoginSetGameMode)
.Func("SetIP", &cPlayer::SetIP)
.Func("MoveTo", &cPlayer::MoveTo)
.Func("GetClientHandle", &cPlayer::GetClientHandle)
.Func("SendMessage", &cPlayer::SendMessage)
.Func("AddToGroup", &cPlayer::AddToGroup)
.Func("CanUseCommand", &cPlayer::CanUseCommand)
.Func("HasPermission", &cPlayer::HasPermission)
.Func("IsInGroup", &cPlayer::IsInGroup)
.Func("GetColor", &cPlayer::GetColor)
.Func("TossItem", &cPlayer::TossItem)
.Func("Heal", &cPlayer::Heal)
.Func("Feed", &cPlayer::Feed)
.Func("TakeDamage", &cPlayer::TakeDamage)
.Func("KilledBy", &cPlayer::KilledBy)
.Func("Respawn", &cPlayer::Respawn)
.Func("SetVisible", &cPlayer::SetVisible)
.Func("IsVisible", &cPlayer::IsVisible)
.Func("MoveToWorld", &cPlayer::MoveToWorld)
.Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
.Func("UseEquippedItem", &cPlayer::UseEquippedItem)
);
RootTable().Bind("StringArray", Class<SquirrelStringArray>()
.Func("Get", &SquirrelStringArray::Get)
.Func("Add", &SquirrelStringArray::Add)
.Func("Size", &SquirrelStringArray::Size)
);
RootTable().Func("print", &sqPrint);
ConstTable().Enum("Hook", Enumeration()
.Const("Tick", cPluginManager::HOOK_TICK)
.Const("Chat", cPluginManager::HOOK_CHAT)
.Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP)
.Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG)
.Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE)
.Const("Disconnect", cPluginManager::HOOK_DISCONNECT)
.Const("Handshake", cPluginManager::HOOK_HANDSHAKE)
.Const("Login", cPluginManager::HOOK_LOGIN)
.Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN)
.Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN)
.Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE)
.Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE)
.Const("Killed", cPluginManager::HOOK_KILLED)
.Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED)
.Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING)
.Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS)
.Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING)
.Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE)
.Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING)
.Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP)
.Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
.Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
.Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
}
#endif // USE_SQUIRREL
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