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// FlowerPotEntity.h
// Declares the cFlowerPotEntity class representing a single sign in the world
#pragma once
#include "BlockEntity.h"
#include "Item.h"
// tolua_begin
class cFlowerPotEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cFlowerPotEntity)
/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual void Destroy(void) override;
// tolua_begin
/** Is a flower in the pot? */
bool IsItemInPot(void) { return !m_Item.IsEmpty(); }
/** Get the item in the flower pot */
cItem GetItem(void) const { return m_Item; }
/** Set the item in the flower pot */
void SetItem(const cItem & a_Item) { m_Item = a_Item; }
// tolua_end
/** Called when the player is using the entity; returns true if it was a successful use, return false if it should be treated as a normal block */
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static bool IsFlower(short m_ItemType, short m_ItemData);
private:
cItem m_Item;
} ; // tolua_export
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