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// MobHeadEntity.h
// Declares the cMobHeadEntity class representing a single skull/head in the world
#pragma once
#include "BlockEntity.h"
#include "Defines.h"
namespace Json
{
class Value;
}
// tolua_begin
class cMobHeadEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cMobHeadEntity);
/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
/** Set the Type */
void SetType(const eMobHeadType & a_SkullType);
/** Set the Rotation */
void SetRotation(eMobHeadRotation a_Rotation);
/** Set the Player Name for Mobheads with Player type */
void SetOwner(const AString & a_Owner);
/** Get the Type */
eMobHeadType GetType(void) const { return m_Type; }
/** Get the Rotation */
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
/** Get the setted Player Name */
AString GetOwner(void) const { return m_Owner; }
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
private:
eMobHeadType m_Type;
eMobHeadRotation m_Rotation;
AString m_Owner;
} ; // tolua_export
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